Layer Cache is more flexible and multiple placement can be cached at the same time with marking dead working Blendshape is more stable now with some feedback.Blendshape render expanded to Arnold/V-Ray DSO Mode.HP/MP attribute, agent and brain attributes.More friendly agent information feedback mechanism Real time update when dragging nodes in transition map window.Transition map is now more user-friendly and easy to work with Placement is 6X faster placement anti-overlap is now 3X-10X (depending on the number of agents) faster, placement node gets optimized and it automatically disables anti-overlap when unnecessary Speed up 5X when exporting Arnold and V-Ray render contents, now we can easily render crowd scene filled with tons of thousands of agents without long wait Miarmy internal node communication method (EDT) upgraded and on average this gives us 15% speed up for most simulation logicĢX performance improvement for static action based crowd simulation, the static behavior can greatly benefit scenes such as stadiums and squares We are on track to enhance the display performance even further later in Viewport 2.0.This gives us smooth viewport experience even if we have tens of thousands of agents, which used to make Miarmy 4.0 very difficult to work with. OpenGL display frame rate (viewport 1) in Miarmy 4.2 is 6X-8X faster than that of Miarmy 4.0
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